Contents XCOM WeaponryAs an underground resistance movement, XCOM has to use (at least initially) conventional firearms, most likely salvaged from the armories of now-defunct militaries of Earth's nation-states.Such weapons include, available for XCOM and later for fighters of, and classes, while XCOM Rangers also have access to the, deadly in the CQB combat. XCOM utilize a powerful bolt-action as a primary weapon, and a as their backup firearm. XCOM arm themselves with the and the for lobbing fragmentation at their enemies.As the research and development aboard the, XCOM's Mobile HQ, progresses, Magnetic/Gauss weaponry and, finally, Plasma weaponry becomes available for the XCOM operatives in the field.XCOM Weaponry can be divided into. The main differences between primary and secondary weapons are that primary weapons can be extensively modded with (once is researched) but have limited ammo and need to be reloaded periodically in battle.
Having played Battleheart Legacy ($4.99/Universal for iPhone and iPad). Trinkets, skills and weapons available, it can be a bit overwhelming. (Check out the review/guide to Battleheart Legacy on appSIZED here) We all have ideas what a powerful and durable character should be, and with the multitude of stats, trinkets, skills and weapons available, it can be a bit overwhelming.
Secondary weapons do not benefit from weapon mods but do not require reloading either. Which weapons a soldier can equip as primary or secondary weapons is dependent on their Soldier Class.Additionally, soldiers can gain access to Heavy Weapons which are neither primary nor secondary weapons but can only mounted on Heavy Armors. Heavy Weapons are devastating AOE options with a very limited ammo count, so be careful not to squander them needlessly.Notes:.
Experimental ammo (e.g. Dragon Rounds, Talon Rounds etc) affect both primary weapons and Pistol-type secondary weapons. PCS: Perception (and its Advanced/Superior versions) affect both primary weapons, Sword- and Pistol-type secondary weapons.Primary WeaponsAll primary weapons receive a second mod slot at the second tier and will remain so. A third slot is only possible by obtaining the Armed to the Teeth.